Documentation
¶
Index ¶
- Variables
- func CallAsync(provider corectx.ConcurrentContextProvider, ...) async.AsyncRet
- func CallVoidAsync(provider corectx.ConcurrentContextProvider, ...) async.AsyncRet
- func GoAsync(ctx context.Context, fun generic.FuncVar1[context.Context, any, async.Ret], ...) async.AsyncRet
- func GoVoidAsync(ctx context.Context, fun generic.ActionVar1[context.Context, any], args ...any) async.AsyncRet
- func ReadChanAsync(ctx context.Context, ch <-chan any) async.AsyncRet
- func ReadChanAsyncT[T any](ctx context.Context, ch <-chan T) async.AsyncRet
- func TimeAfterAsync(ctx context.Context, dur time.Duration) async.AsyncRet
- func TimeAtAsync(ctx context.Context, at time.Time) async.AsyncRet
- func TimeTickAsync(ctx context.Context, dur time.Duration) async.AsyncRet
- func UnsafeRuntime(runtime Runtime) _UnsafeRuntime
- type AwaitDirector
- func (ad AwaitDirector) All(fun generic.FuncVar2[runtime.Context, []async.Ret, any, async.Ret], ...) async.AsyncRet
- func (ad AwaitDirector) AllVoid(fun generic.ActionVar2[runtime.Context, []async.Ret, any], args ...any) async.AsyncRet
- func (ad AwaitDirector) Any(fun generic.FuncVar2[runtime.Context, async.Ret, any, async.Ret], args ...any) async.AsyncRet
- func (ad AwaitDirector) AnyVoid(fun generic.ActionVar2[runtime.Context, async.Ret, any], args ...any) async.AsyncRet
- func (ad AwaitDirector) Foreach(fun generic.ActionVar2[runtime.Context, async.Ret, any], args ...any) async.AsyncRet
- func (ad AwaitDirector) OK(fun generic.FuncVar2[runtime.Context, async.Ret, any, async.Ret], args ...any) async.AsyncRet
- func (ad AwaitDirector) OKVoid(fun generic.ActionVar2[runtime.Context, async.Ret, any], args ...any) async.AsyncRet
- func (ad AwaitDirector) Transform(fun generic.FuncVar2[runtime.Context, async.Ret, any, async.Ret], args ...any) async.AsyncRet
- type CustomGC
- type EntityCreator
- func (c *EntityCreator) AssignMeta(m meta.Meta) *EntityCreator
- func (c *EntityCreator) MergeMeta(dict map[string]any) *EntityCreator
- func (c *EntityCreator) MergeMetaIfAbsent(dict map[string]any) *EntityCreator
- func (c *EntityCreator) New() (ec.Entity, error)
- func (c *EntityCreator) SetComponentAwakeOnFirstTouch(b bool) *EntityCreator
- func (c *EntityCreator) SetInstance(instance ec.Entity) *EntityCreator
- func (c *EntityCreator) SetInstanceFace(face iface.Face[ec.Entity]) *EntityCreator
- func (c *EntityCreator) SetMeta(dict map[string]any) *EntityCreator
- func (c *EntityCreator) SetParentId(id id.Id) *EntityCreator
- type EntityPTCreator
- func (c *EntityPTCreator) AddComponent(comp any, name ...string) *EntityPTCreator
- func (c *EntityPTCreator) AssignMeta(m meta.Meta) *EntityPTCreator
- func (c *EntityPTCreator) Declare()
- func (c *EntityPTCreator) MergeMeta(dict map[string]any) *EntityPTCreator
- func (c *EntityPTCreator) MergeMetaIfAbsent(dict map[string]any) *EntityPTCreator
- func (c *EntityPTCreator) SetComponentAwakeOnFirstTouch(b bool) *EntityPTCreator
- func (c *EntityPTCreator) SetInstance(instance any) *EntityPTCreator
- func (c *EntityPTCreator) SetMeta(dict map[string]any) *EntityPTCreator
- type FrameOptions
- type LifecycleAddInOnRuntimeRunningEvent
- type LifecycleComponentAwake
- type LifecycleComponentDispose
- type LifecycleComponentLateUpdate
- type LifecycleComponentOnDisable
- type LifecycleComponentOnEnable
- type LifecycleComponentShut
- type LifecycleComponentStart
- type LifecycleComponentUpdate
- type LifecycleEntityAwake
- type LifecycleEntityDispose
- type LifecycleEntityLateUpdate
- type LifecycleEntityShut
- type LifecycleEntityStart
- type LifecycleEntityUpdate
- type LifecycleRuntimeAddInInit
- type LifecycleRuntimeAddInShut
- type Runtime
- type RuntimeBehavior
- func (rt *RuntimeBehavior) ConcurrentContext() iface.Cache
- func (rt *RuntimeBehavior) CurrentContext() iface.Cache
- func (rt *RuntimeBehavior) InstanceFaceCache() iface.Cache
- func (rt *RuntimeBehavior) Play(ctx context.Context, delta time.Duration) (err error)
- func (rt *RuntimeBehavior) PlayAt(ctx context.Context, at time.Duration) (err error)
- func (rt *RuntimeBehavior) PlayFrames(ctx context.Context, delta int64) (err error)
- func (rt *RuntimeBehavior) PlayFramesAt(ctx context.Context, at int64) (err error)
- func (rt *RuntimeBehavior) PlayIfContinue(ctx context.Context, continueFunc generic.Func1[runtime.Context, bool]) (err error)
- func (rt *RuntimeBehavior) PushCallAsync(fun generic.FuncVar0[any, async.Ret], args ...any) async.AsyncRet
- func (rt *RuntimeBehavior) PushCallDelegateAsync(fun generic.DelegateVar0[any, async.Ret], args ...any) async.AsyncRet
- func (rt *RuntimeBehavior) PushCallDelegateVoidAsync(fun generic.DelegateVoidVar0[any], args ...any) async.AsyncRet
- func (rt *RuntimeBehavior) PushCallVoidAsync(fun generic.ActionVar0[any], args ...any) async.AsyncRet
- func (rt *RuntimeBehavior) Run() async.AsyncRet
- func (rt *RuntimeBehavior) Stats() RuntimeStats
- func (rt *RuntimeBehavior) Terminate() async.AsyncRet
- func (rt *RuntimeBehavior) Terminated() async.AsyncRet
- type RuntimeOptions
- type RuntimeStats
- type TaskQueueOptions
- type TaskQueueStats
- type TaskType
Constants ¶
This section is empty.
Variables ¶
var ( ErrTiny = exception.ErrTiny // 内核错误 ErrPanicked = exception.ErrPanicked // panic错误 ErrArgs = exception.ErrArgs // 参数错误 ErrRuntime = fmt.Errorf("%w: runtime", ErrTiny) // 运行时错误 )
var ( ErrTaskQueueClosed = fmt.Errorf("%w: task queue is closed", ErrRuntime) // 任务处理流水线关闭 ErrTaskQueueFull = fmt.Errorf("%w: task queue is full", ErrRuntime) // 任务处理流水线已满 )
var (
ErrAllAsyncRetExceeded = fmt.Errorf("%w: all of async result exceeded, %w", ErrTiny, context.DeadlineExceeded)
)
var (
ErrCtrlChanClosed = fmt.Errorf("%w: ctrl chan is closed", ErrRuntime) // 运行控制已关闭
)
var With _Option
Functions ¶
func CallAsync ¶ added in v0.1.52
func CallAsync(provider corectx.ConcurrentContextProvider, fun generic.FuncVar1[runtime.Context, any, async.Ret], args ...any) async.AsyncRet
CallAsync 异步执行代码,有返回值
func CallVoidAsync ¶ added in v0.1.52
func CallVoidAsync(provider corectx.ConcurrentContextProvider, fun generic.ActionVar1[runtime.Context, any], args ...any) async.AsyncRet
CallVoidAsync 异步执行代码,无返回值
func GoAsync ¶ added in v0.1.52
func GoAsync(ctx context.Context, fun generic.FuncVar1[context.Context, any, async.Ret], args ...any) async.AsyncRet
GoAsync 使用新线程执行代码,有返回值
func GoVoidAsync ¶ added in v0.1.52
func GoVoidAsync(ctx context.Context, fun generic.ActionVar1[context.Context, any], args ...any) async.AsyncRet
GoVoidAsync 使用新线程执行代码,无返回值
func ReadChanAsync ¶ added in v0.1.52
ReadChanAsync 读取channel转换为AsyncRet
func ReadChanAsyncT ¶ added in v0.1.52
ReadChanAsyncT 读取channel转换为AsyncRet
func TimeAfterAsync ¶ added in v0.1.52
TimeAfterAsync 定时器,指定时长
func TimeAtAsync ¶ added in v0.1.52
TimeAtAsync 定时器,指定时间点
func TimeTickAsync ¶ added in v0.1.52
TimeTickAsync 心跳器
func UnsafeRuntime ¶
func UnsafeRuntime(runtime Runtime) _UnsafeRuntime
Types ¶
type AwaitDirector ¶
type AwaitDirector struct {
// contains filtered or unexported fields
}
AwaitDirector 异步等待分发器
func Await ¶
func Await(provider corectx.CurrentContextProvider, asyncRets ...async.AsyncRet) AwaitDirector
Await 异步等待结果返回
func (AwaitDirector) All ¶
func (ad AwaitDirector) All(fun generic.FuncVar2[runtime.Context, []async.Ret, any, async.Ret], args ...any) async.AsyncRet
All 异步等待所有结果返回,有返回值
func (AwaitDirector) AllVoid ¶ added in v0.1.52
func (ad AwaitDirector) AllVoid(fun generic.ActionVar2[runtime.Context, []async.Ret, any], args ...any) async.AsyncRet
AllVoid 异步等待所有结果返回,无返回值
func (AwaitDirector) Any ¶
func (ad AwaitDirector) Any(fun generic.FuncVar2[runtime.Context, async.Ret, any, async.Ret], args ...any) async.AsyncRet
Any 异步等待任意一个结果返回,有返回值
func (AwaitDirector) AnyVoid ¶ added in v0.1.52
func (ad AwaitDirector) AnyVoid(fun generic.ActionVar2[runtime.Context, async.Ret, any], args ...any) async.AsyncRet
AnyVoid 异步等待任意一个结果返回,无返回值
func (AwaitDirector) Foreach ¶ added in v0.1.52
func (ad AwaitDirector) Foreach(fun generic.ActionVar2[runtime.Context, async.Ret, any], args ...any) async.AsyncRet
Foreach 异步等待产出(yield)返回
func (AwaitDirector) OK ¶ added in v0.1.52
func (ad AwaitDirector) OK(fun generic.FuncVar2[runtime.Context, async.Ret, any, async.Ret], args ...any) async.AsyncRet
OK 异步等待任意一个结果成功返回,有返回值
type EntityCreator ¶ added in v0.1.52
type EntityCreator struct {
// contains filtered or unexported fields
}
EntityCreator 实体构建器
func BuildEntity ¶ added in v0.1.52
func BuildEntity(provider corectx.CurrentContextProvider, prototype string) *EntityCreator
BuildEntity 创建实体
func (*EntityCreator) AssignMeta ¶ added in v0.1.52
func (c *EntityCreator) AssignMeta(m meta.Meta) *EntityCreator
AssignMeta 赋值Meta信息
func (*EntityCreator) MergeMeta ¶ added in v0.1.52
func (c *EntityCreator) MergeMeta(dict map[string]any) *EntityCreator
MergeMeta 合并Meta信息,如果存在则覆盖
func (*EntityCreator) MergeMetaIfAbsent ¶ added in v0.1.52
func (c *EntityCreator) MergeMetaIfAbsent(dict map[string]any) *EntityCreator
MergeMetaIfAbsent 合并Meta信息,如果存在则跳过
func (*EntityCreator) New ¶ added in v0.1.52
func (c *EntityCreator) New() (ec.Entity, error)
New 创建实体
func (*EntityCreator) SetComponentAwakeOnFirstTouch ¶ added in v0.1.52
func (c *EntityCreator) SetComponentAwakeOnFirstTouch(b bool) *EntityCreator
SetComponentAwakeOnFirstTouch 设置当实体组件首次被访问时,生命周期是否进入唤醒(Awake)
func (*EntityCreator) SetInstance ¶ added in v0.1.52
func (c *EntityCreator) SetInstance(instance ec.Entity) *EntityCreator
SetInstance 设置实例,用于扩展实体能力
func (*EntityCreator) SetInstanceFace ¶ added in v0.1.52
func (c *EntityCreator) SetInstanceFace(face iface.Face[ec.Entity]) *EntityCreator
SetInstanceFace 设置实例,用于扩展实体能力
func (*EntityCreator) SetMeta ¶ added in v0.1.52
func (c *EntityCreator) SetMeta(dict map[string]any) *EntityCreator
SetMeta 设置Meta信息
func (*EntityCreator) SetParentId ¶ added in v0.1.52
func (c *EntityCreator) SetParentId(id id.Id) *EntityCreator
SetParentId 设置父实体Id
type EntityPTCreator ¶ added in v0.1.52
type EntityPTCreator struct {
// contains filtered or unexported fields
}
EntityPTCreator 实体原型构建器
func BuildEntityPT ¶ added in v0.1.52
func BuildEntityPT(provider corectx.CurrentContextProvider, prototype string) *EntityPTCreator
BuildEntityPT 创建实体原型
func (*EntityPTCreator) AddComponent ¶ added in v0.1.52
func (c *EntityPTCreator) AddComponent(comp any, name ...string) *EntityPTCreator
AddComponent 添加组件
func (*EntityPTCreator) AssignMeta ¶ added in v0.1.52
func (c *EntityPTCreator) AssignMeta(m meta.Meta) *EntityPTCreator
AssignMeta 赋值原型Meta信息
func (*EntityPTCreator) Declare ¶ added in v0.1.52
func (c *EntityPTCreator) Declare()
Declare 声明实体原型
func (*EntityPTCreator) MergeMeta ¶ added in v0.1.52
func (c *EntityPTCreator) MergeMeta(dict map[string]any) *EntityPTCreator
MergeMeta 合并原型Meta信息,如果存在则覆盖
func (*EntityPTCreator) MergeMetaIfAbsent ¶ added in v0.1.52
func (c *EntityPTCreator) MergeMetaIfAbsent(dict map[string]any) *EntityPTCreator
MergeMetaIfAbsent 合并原型Meta信息,如果存在则跳过
func (*EntityPTCreator) SetComponentAwakeOnFirstTouch ¶ added in v0.1.52
func (c *EntityPTCreator) SetComponentAwakeOnFirstTouch(b bool) *EntityPTCreator
SetComponentAwakeOnFirstTouch 设置当实体组件首次被访问时,生命周期是否进入唤醒(Awake)
func (*EntityPTCreator) SetInstance ¶ added in v0.1.52
func (c *EntityPTCreator) SetInstance(instance any) *EntityPTCreator
SetInstance 设置实例,用于扩展实体能力
func (*EntityPTCreator) SetMeta ¶ added in v0.1.52
func (c *EntityPTCreator) SetMeta(dict map[string]any) *EntityPTCreator
SetMeta 设置原型Meta信息
type FrameOptions ¶ added in v0.1.52
type FrameOptions struct {
Enabled bool // 是否启用帧
Mode runtime.FrameMode // 帧模式
TargetFPS float64 // 目标FPS
TotalFrames int64 // 运行帧数上限
}
FrameOptions 帧的所有选项
type LifecycleAddInOnRuntimeRunningEvent ¶ added in v0.1.52
type LifecycleAddInOnRuntimeRunningEvent = runtime.EventContextRunningEvent
LifecycleAddInOnRuntimeRunningEvent 运行事件,当插件安装在运行时上时,实现此接口即可使用
type LifecycleComponentAwake ¶
type LifecycleComponentAwake interface {
Awake()
}
LifecycleComponentAwake 组件的生命周期进入唤醒(Awake)时的回调,与死亡(Death)成对,只会调用一次,组件实现此接口即可使用
type LifecycleComponentDispose ¶
type LifecycleComponentDispose interface {
Dispose()
}
LifecycleComponentDispose 组件的生命周期进入死亡(Death)时的回调,与唤醒(Awake)成对,只会调用一次,组件实现此接口即可使用
type LifecycleComponentLateUpdate ¶
type LifecycleComponentLateUpdate = eventLateUpdate
LifecycleComponentLateUpdate 如果开启运行时的帧更新特性,那么组件状态为活跃(Alive)时,将会收到这个帧迟滞更新(Late Update)回调,组件实现此接口即可使用
type LifecycleComponentOnDisable ¶ added in v0.1.52
type LifecycleComponentOnDisable interface {
OnDisable()
}
LifecycleComponentOnDisable 组件的生命周期进入关闭(OnDisable)时的回调,与启用(OnEnable)成对,组件实现此接口即可使用
type LifecycleComponentOnEnable ¶ added in v0.1.52
type LifecycleComponentOnEnable interface {
OnEnable()
}
LifecycleComponentOnEnable 组件的生命周期进入启用(OnEnable)时的回调,与关闭(OnDisable)成对,组件实现此接口即可使用
type LifecycleComponentShut ¶
type LifecycleComponentShut interface {
Shut()
}
LifecycleComponentShut 组件的生命周期进入结束(Shut)时的回调,与开始(Start)成对,只会调用一次,组件实现此接口即可使用
type LifecycleComponentStart ¶
type LifecycleComponentStart interface {
Start()
}
LifecycleComponentStart 组件的生命周期进入开始(Start)时的回调,与结束(Shut)成对,只会调用一次,组件实现此接口即可使用
type LifecycleComponentUpdate ¶
type LifecycleComponentUpdate = eventUpdate
LifecycleComponentUpdate 如果开启运行时的帧更新特性,那么组件状态为活跃(Alive)时,将会收到这个帧更新(Update)回调,组件实现此接口即可使用
type LifecycleEntityAwake ¶
type LifecycleEntityAwake interface {
Awake()
}
LifecycleEntityAwake 实体的生命周期进入唤醒(Awake)时的回调,与死亡(Death)成对,只会调用一次,实体实现此接口即可使用
type LifecycleEntityDispose ¶
type LifecycleEntityDispose interface {
Dispose()
}
LifecycleEntityDispose 实体的生命周期进入死亡(Death)时的回调,与唤醒(Awake)成对,只会调用一次,实体实现此接口即可使用
type LifecycleEntityLateUpdate ¶
type LifecycleEntityLateUpdate = eventLateUpdate
LifecycleEntityLateUpdate 如果开启运行时的帧更新特性,那么实体状态为活跃(Alive)时,将会收到这个帧迟滞更新(Late Update)回调,实体实现此接口即可使用
type LifecycleEntityShut ¶
type LifecycleEntityShut interface {
Shut()
}
LifecycleEntityShut 实体的生命周期进入结束(Shut)时的回调,与开始(Start)成对,只会调用一次,实体实现此接口即可使用
type LifecycleEntityStart ¶
type LifecycleEntityStart interface {
Start()
}
LifecycleEntityStart 实体的生命周期进入开始(Start)时的回调,与结束(Shut)成对,只会调用一次,实体实现此接口即可使用
type LifecycleEntityUpdate ¶
type LifecycleEntityUpdate = eventUpdate
LifecycleEntityUpdate 如果开启运行时的帧更新特性,那么实体状态为活跃(Alive)时,将会收到这个帧更新(Update)回调,实体实现此接口即可使用
type LifecycleRuntimeAddInInit ¶ added in v0.1.52
LifecycleRuntimeAddInInit 运行时插件初始化回调,当插件安装在运行时上时,实现此接口即可使用
type LifecycleRuntimeAddInShut ¶ added in v0.1.52
LifecycleRuntimeAddInShut 运行时插件结束回调,当插件安装在运行时上时,实现此接口即可使用
type Runtime ¶
type Runtime interface {
corectx.CurrentContextProvider
corectx.ConcurrentContextProvider
reinterpret.InstanceProvider
async.Callee
// contains filtered or unexported methods
}
Runtime 运行时接口
func NewRuntime ¶
NewRuntime 创建运行时
func UnsafeNewRuntime
deprecated
func UnsafeNewRuntime(rtCtx runtime.Context, options RuntimeOptions) Runtime
Deprecated: UnsafeNewRuntime 内部创建运行时
type RuntimeBehavior ¶
type RuntimeBehavior struct {
// contains filtered or unexported fields
}
RuntimeBehavior 运行时行为,在扩展运行时能力时,匿名嵌入至运行时结构体中
func (*RuntimeBehavior) ConcurrentContext ¶ added in v0.1.52
func (rt *RuntimeBehavior) ConcurrentContext() iface.Cache
ConcurrentContext 获取多线程安全的上下文
func (*RuntimeBehavior) CurrentContext ¶ added in v0.1.52
func (rt *RuntimeBehavior) CurrentContext() iface.Cache
CurrentContext 获取当前上下文
func (*RuntimeBehavior) InstanceFaceCache ¶ added in v0.1.52
func (rt *RuntimeBehavior) InstanceFaceCache() iface.Cache
InstanceFaceCache 支持重新解释类型
func (*RuntimeBehavior) PlayFrames ¶
func (rt *RuntimeBehavior) PlayFrames(ctx context.Context, delta int64) (err error)
PlayFrames 播放指定帧数
func (*RuntimeBehavior) PlayFramesAt ¶ added in v0.1.52
func (rt *RuntimeBehavior) PlayFramesAt(ctx context.Context, at int64) (err error)
PlayFramesAt 播放至指定帧数
func (*RuntimeBehavior) PlayIfContinue ¶ added in v0.1.52
func (rt *RuntimeBehavior) PlayIfContinue(ctx context.Context, continueFunc generic.Func1[runtime.Context, bool]) (err error)
PlayIfContinue 指定函数判断是否继续播放
func (*RuntimeBehavior) PushCallAsync ¶ added in v0.1.52
func (rt *RuntimeBehavior) PushCallAsync(fun generic.FuncVar0[any, async.Ret], args ...any) async.AsyncRet
PushCallAsync 将调用函数压入接受者的任务处理流水线,返回AsyncRet。
func (*RuntimeBehavior) PushCallDelegateAsync ¶ added in v0.1.52
func (rt *RuntimeBehavior) PushCallDelegateAsync(fun generic.DelegateVar0[any, async.Ret], args ...any) async.AsyncRet
PushCallDelegateAsync 将调用委托压入接受者的任务处理流水线,返回AsyncRet。
func (*RuntimeBehavior) PushCallDelegateVoidAsync ¶ added in v0.1.52
func (rt *RuntimeBehavior) PushCallDelegateVoidAsync(fun generic.DelegateVoidVar0[any], args ...any) async.AsyncRet
PushCallDelegateVoidAsync 将调用委托压入接受者的任务处理流水线,返回AsyncRet。
func (*RuntimeBehavior) PushCallVoidAsync ¶ added in v0.1.52
func (rt *RuntimeBehavior) PushCallVoidAsync(fun generic.ActionVar0[any], args ...any) async.AsyncRet
PushCallVoidAsync 将调用函数压入接受者的任务处理流水线,返回AsyncRet。
func (*RuntimeBehavior) Stats ¶ added in v0.1.52
func (rt *RuntimeBehavior) Stats() RuntimeStats
Stats 获取运行时统计信息
func (*RuntimeBehavior) Terminate ¶
func (rt *RuntimeBehavior) Terminate() async.AsyncRet
Terminate 停止
func (*RuntimeBehavior) Terminated ¶ added in v0.1.52
func (rt *RuntimeBehavior) Terminated() async.AsyncRet
Terminated 已停止
type RuntimeOptions ¶
type RuntimeOptions struct {
InstanceFace iface.Face[Runtime] // 实例,用于扩展运行时能力
AutoRun bool // 是否开启自动运行
ContinueOnActivatingEntityPanic bool // 激活实体时发生panic是否继续,不继续将会主动删除实体
Frame FrameOptions // 帧配置
TaskQueue TaskQueueOptions // 任务处理流水线配置
GCInterval time.Duration // GC间隔时长
CustomGC CustomGC // 自定义GC
}
RuntimeOptions 创建运行时的所有选项
type RuntimeStats ¶ added in v0.1.52
type RuntimeStats struct {
WaitGroupCount int64 // 等待组任务数量
WaitGroupClosed bool // 等待组是否已关闭
TaskQueue [2]TaskQueueStats // 任务队列统计信息
}
RuntimeStats 运行时统计信息
type TaskQueueOptions ¶ added in v0.1.52
TaskQueueOptions 任务处理流水线的所有选项
type TaskQueueStats ¶ added in v0.1.52
TaskQueueStats 任务队列统计信息
Source Files
¶
- async.go
- await.go
- entitycreator.go
- entityptcreator.go
- errors.go
- lifecycle_addin.go
- lifecycle_component.go
- lifecycle_entity.go
- options.go
- runtime.go
- runtime_callee.go
- runtime_ctrl.go
- runtime_event.gen.go
- runtime_event.go
- runtime_eventtab.gen.go
- runtime_frame.go
- runtime_frame_options.go
- runtime_gc.go
- runtime_lifecycle_caller.go
- runtime_looping_manual.go
- runtime_looping_noframe.go
- runtime_looping_realtime.go
- runtime_looping_simulate.go
- runtime_options.go
- runtime_running.go
- runtime_stats.go
- runtime_task.go
- runtime_taskqueue.go
- runtime_taskqueue_options.go
- unsafe_runtime.go
- worker.go