Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Layer2d ¶
type Layer2d struct {
Sprites []SpriteInstance
Transform image.Rectangle
}
type MouseKeyEvent ¶
type MouseKeyEvent struct {
}
type MouseMoveEvent ¶
type MouseMoveEvent struct {
}
type Scene ¶
type Scene struct {
// Foreground is the highest level SubScene
Foreground *SubScene
// Background is the lowest level SubScene
Background *SubScene
Sprites []Sprite
// contains filtered or unexported fields
}
func (*Scene) TranslateView ¶
type SpriteInstance ¶
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